Chinese digital philanthropist entrepreneursComments Off
Discover the philanthropist entrepreneurs in China
Chinese CEO’s are turning into real philanthropists. According to Harvard.edu, TOP 100 China’s greatest donors have contributed in 2015 for 0,03% of China’s GDP, donated more than 3,8 billion USD and most of them decided to invest in Education or Environment. Also, most of them gave back to their hometown and have in average 54 years old. The most generous entrepreneur in China is He Xiangjian, founder of Midea Group, a household appliance company with a donation of 400 million USD over the year.
In 2014, Jack Ma, co-founder of Alibaba, 29th richest person worldwide, second in China, as well as his partner Joe Tsai, started the philanthropic trend in the Chinese IT industry by creating trust funds with option shares which account for about 2% of the actual total of Alibaba’s equity. M. Ma has been an active player in the charity scene in China since 2009 when he took part in some of his friends’ charities (Jet Li).
His trust fund mainly focuses on projects involving the environment (water issues) health, education, and culture. The creation of non-governmental organisations in China only started a couple of years ago mainly because of the Chinese government strict rules, unwilling to share more power with individuals and corporations. It’s very common in China to see NGO not being “officially” charities but business companies. Actually, even some NGO’s in China are run like normal businesses.
To follow their footsteps, other Chinese wealthy entrepreneurs decided to give it a go. Early last month, in April 2016, Ma “Pony” Huanteng decided to help the Chinese population by opening a trust fund dedicated to charity. His donation equals to 100 million shares from his company.
Ma “Pony” Huanteng is the CEO of the Chinese group Tencent. A social media giant in China, creator of QQ Tencent a couple of years ago and of the now well-known WeChat (Weixin in Chinese). He is a net worth of 19 billion USD, is 44 years old and graduated from Shenzhen University. He is now the third richest man in China. Tencent is a high-tech group offering several services in the IT, The Internet and social media industry. The company’s value has, since 2015, exceeded 200 billion USD.
As of today, M. Ma owns 833 million shares of Tencent. The focus of the new organisation would be education, environment, education and other fields, which needs support.
To conclude, we can see that China is not only growing economically but is also being more open minded. Another good example of philanthropy in the digital industry overseas is Mark Zuckerberg and his wife, who decided to offer 99% of their Facebook shares.
The next evolutionary step for e-commerce in China is e-mobileComments Off
The day the e-commerce will go mobile
When the e-commerce industry in Western countries is becoming mature, in China, it is a huge market that has a lot of untapped potential! The opportunity of having a 600 million clients visibility is attracting businesses from all over the world so why not you ?
Maybe some numbers will help: in 2013, it is 618 million Chinese that were using Internet with a penetration rate of 46% of and it is not even half of the population. Within this population, 300 million of them were already shopping on-line last year.
Who is controlling the Chinese Internet?
The three giants on the Chinese Internet are well known in the Industry : Baidu (the favorite search engine of Chinese), Tencent (which owns WeChat and SnapChat) and Alibaba (which owns Weibo and Tango). They all have a net profit of at least 1,465 billion euros and enjoy a growth of sales and turn over very advantageous.
A huge potential in the B2C Market 2013
If Internet used to be the place where customers were making business with customers the trend is now turning around. In 2010, only 13.7% of transactions were from Business to Customer. And the Customer to Customer type of transactions ruled 86.3% of the Internet. Now, B2C represent 35.1% of the market and this is far from over. In 2017, experts expect that they will be more B2C transactions (52.4%) than C2C transactions (47.6%).
The opportunity of smart phone on e-commerce
In 2013, if the Internet users were 618 million, the mobile Internet users were already 500 million. The penetration on this sector has a 83% growth! It is the highest of the world(followed by South Africa and Hong Kong). Concerning tablet, it is the first one in the world as well with 39% (followed by Mexico and Singapore). What does that mean? It means Chinese will more likely buy through their Smart phone that any other nationality.
Indeed, there are already 69% of Chinese that bought a product on their mobile compared to 46% of American. China passed the hurdle mid 2013. By this time, more people were shopping through their smartphone (81%) than their computer (70%). On Double 11, which is on Nov 11 nicknamed Bachelor’s Day by Chinese, 127 million consumers spent 650 billion euros on Taobao Mobile. It is 560% more than in 2012 and convered 21% of all Taobao’s transactions. This website is one of the favorite of Chinese, 2/3rd of netizens (400 million) used it in 2013.
The mobile shopping market in China has showed incredible growth and opportunity. In 2011, it generated “only” 1.37 billion euros transactions, in 2012, already 7.44 billion euros and in 2013 almost 20 billion euros. In 3 years, this sector has experienced a huge boom and by 2017, transactions should reach 117 billion euros. How come ? Thanks to the new means of mobile payment, the penetration of smartphones in the countryside, the increase of the 3G coverage and the WIFI hotspots and the Offline to Online tools.
Who will be smart enough to catch this wave though ? Taobao Mobile already has 81.45% of the market share and Jingdong Mobile 6.67% but trend can still change.
What are the trends expected in the future?
In addition, the forecasts are all very optimistic when it comes to the evolution of this sector. In 2012, the total transaction value was equal to 354 billion euros and in 2013 over 218 billion euros. With a 40% growth, from one year to another, the sector should expect to reach 488 billion euros transaction by 2017. It is the biggest on-line e-commerce market in the world. Experts predict that by 2020, it will be bigger than the e-commerce of USA, Great Britain, Germany, France and Japan combined.
Tencent Buys Google Social Networking(0)
Tencent, China’s No.1 online game operator and its largest instant messaging provider, had bought Comsenz, a Beijing-based social-networking provider, Comsenz said in a statement on its website. Comsenz is backed by Google Inc, Sequoia Capital and Morningside Ventures.
China’s Internet space is becoming more cut-throat as users become more sophisticated and selective over which products and services they use and companies jostle for attention in an increasingly crowded arena.
Source : Konaxis
Tencent QQ launched QQ group shopping(0)
Currently, only in Shenzhen city opened this businesss. Sina found that tencent used the 2nd level domain named QQ tuan. Login from tuan.qq.com, Sina found default page was QQ tuan Shenzhen site, while Beijing, Shanghai, Chongqing etc. have no this business yet.
QQ tuan business model is no difference from other main stream sites, all trade large orders with low price. Insiders analyzed QQ tuan would develop users taking advantage of its low dataflow, but before the end of this article, QQ tuan did not seem to be very hot.
Furthermore, Ganji Net launched group shopping web navigation page. News said domestic life classified site-Ganji.com announced to officially enter group shopping market, launching group shopping sites navigation rss page.
It is known that, Ganji’s Beijing, Shanghai, Guangzhou portal all have “group shopping navigation” entrance, which can be used to view all group shopping sites and goods information in each city.
Tencent denied independent development of mobile operating systems(0)
Analysis pointed out, Tencent and Intel are cooperating on MeeGo mobile operating system, not excluding the outside world misunderstanding.
Today, there were media reports that Tencent was developing a mobile operating system, mainly for mobile phones and similar to iPad’s ultra-portable Tablet PC, seamlessly integrated a variety of services from Tencent based on QQ.
In response to these reports, Tencent relevant official told Sina science and technology those content was not true, Tencent had no independent development of mobile operating systems of related programs. The Tencent employees Sina contacted through other sources also knew nothing regarding the development of mobile operating system.
Source in connection with Tencent said, Tencent and Intel were cooperating on MeeGo mobile operating system, not excluding the outside world misunderstanding.
On April 13 this year, Tencent and Intel signed a letter of partnership to jointly work on the innovation of MeeGo platform, in the next 30 months, Intel and Tencent will have close cooperation focusing on specific R & D objectives and innovation, focusing on function integrated with communications, interactive entertainment.
Tencent CTO Xiong Minghua once publicly said, Tencent would introduce a unified software framework on MeeGo platform for smart phones, handheld computers and the Internet computer.
There always has been guess on the development of the operating system. In Tencent Sousou system, there was a question about ?When Tencent will have its own operating system” , the best answer is fabricated by a net User: Tencent in 2010 will launch its own operating system, named Tindows.
Tencent Record Net Profit(0)
Tencent said it saw weaker seasonality in the second quarter for its IVAS business, citing fewer holidays in the period and students’ exams.
The company, China’s largest online game operator and instant messaging platform, reported 90.8 percent growth in revenue from online games. IVAS revenue totaled 3.39 billion yuan for the quarter.
IVAS contributed most of Tencent’s total revenue, online advertising contributing 4.8 percent and mobile services 14.6 percent.
Tencent said net profit rose to 1.78 billion yuan in the first quarter, from 1.035 billion yuan a year earlier. Revenue rose 68.8 percent to 4.23 billion yuan.
Last month, Tencent paid $300 million for 10 percent of Digital Sky Technologies, an investor in the Russian equivalent of Facebook, which also recently purchased chat messaging platform ICQ from Time Warner.
Tencent’s ambitions to expand overseas comes as China’s online game market becomes more cutthroat, with companies churning out similar games, jockeying for the attention of an audience whose tastes are becoming more sophisticated.
Online game revenue in China rose more than 40 percent in the first quarter to 7.82 billion yuan, said Beijing-based Analysys International.
Source : Konaxis
Tencent buy russian firm(0)
Shenzhen-based Tencent, which popularized instant messaging in China and operates an online game portal and other Chinese Internet services, said it will invest about $300 million in Moscow-based Digital Sky, also known as DST. The companies plan to explore “new business opportunities” in the Russian-speaking Internet markets, said Tencent President Martin Lau in a joint statement Monday.
Digital Sky is known for its stakes in Russian Internet companies including Mail.ru, one of the country’s largest Web sites.
The step is the biggest commitment Tencent has made so far in taking its business outside of China, just as other Chinese online game companies are setting their sights abroad.
In addition to gaining entry to the Russian-speaking Internet market, Tencent may also benefit from Digital Skys stake in U.S. companies Facebook and Zynga Game Network Inc., the largest provider of online social games such as the games played on Facebook or on Apple Inc.’s iPhones. Last year, Digital Sky purchased a 3.5% stake in Facebook for $100 million, and has also invested $180 million in Zynga.
Through the deal, Tencent will get a roughly 10.26% stake in Digital Sky, as well as 0.51% of total voting power and the right to nominate one observer to Digital Sky’s board of directors.
Source : Konaxis
Tencent QQ announced a breakthrough of 100 million current users(0)
The important achievements by this Hong Kong-listed private enterprise in the field of instant messaging triggered a broad discussion inside the industry.
According to Tencent official data, on 19:52:58 of the March 5, 2010, the number of QQ concurrent users exceeded 100 million, and became one of the important tools for daily communication in China.
Tencent released the first version in 1999, called OICQ, and later changed its name to QQ, and in rapid development in the following later to bypass the competitors to become the first major instant messaging software in China, and in 2004 was listed in Hong Kong.
Currently the largest shareholder of Tencent is media companies in Africa-Naspers, which owns 35.2% shares of Tencent.
AOL has selected four buyers for ICQ: Tencent might participate in bidding(0)
Several sources said, ICQ’s bidding price was about 200 million U.S. dollars, but only one potential acquirer’s bid was higher than this amount. AOL spokesman declined to comment.
In November last year, there was news that AOL transferred its attention to content and advertising business, the company was planning to sell ICQ. Subsequently it was report that the bid for ICQ was by the traditional way, that is, the potential acquirer submitted bid to investment bank Allen & CO and Morgan Stanley hired by AOL.
The sources indicated that the potential acquirer had completed quotes, and AOL selected 4 buyers. It is said that a number of bidders were international Internet companies. ICQ has around the world 40 million to 50 million active users, outside the United States markets, especially in Germany, Russia, Eastern Europe and Israel and other countries and regions it is still popular.
Industry insiders speculated international companies which might bid including Russia Investment Group, Facebook’s investor DST, China’s Tencent, South African media giant-Naspers, the largest Internet portal Seznam of the Czech Republic and Russia’s largest search engine- Yandex. There are also people who think that Google is a major ICQ bidder.
No matter what price ICQ eventually will be sold at, it will be much lower than the price of AOL’s purchasing ICQ in 1998. ICQ was once the Internet’s most popular instant messaging tool, and AOL’s price then was 287 million U.S. dollars, moreover, the terms of the acquisition also included the extra fees of 120 million dollars offerred to ICQ team.
However, ICQ in the United States have failed to catch up with Microsoft, Yahoo and Google’s similar services. In addition, Facebook, and Twitter are rapidly rising in the Internet communications. AOL’s AIM and the performance is better than ICQ, and was once the most popular instant messaging services in the United States.
ICQ was originally developed by an Israeli start-ups company called Mirabilis. ICQ’s current headquarters remains in Israel, having about 100 employees and be able to achieve profitability.
China online game US(0)
Companies like Shanda Games, Perfect World and Changyou.com have tapped China’s huge pool of young Internet users with their games and raked in revenue from sales of virtual items. Players pay real-world cash for items like powerful magic weapons that help them defeat enemies, or for virtual clothing or pets to refine their online image.
Many popular online games in China draw on well-known cultural themes like martial arts or the wars of the nation’s ancient Three Kingdoms era. But China’s game companies face a new culture, different user preferences and competition from market leaders like Activision Blizzard as they work to expand in the U.S.
Shanda Games drew eyes last week by unveiling plans to acquire Mochi Media, a U.S.-based game network that Shanda says will distribute its games worldwide. Shanda, which like Changyou and Perfect World has raised funds by listing its stock in the U.S., will dish out US$80 million in the acquisition.
The move highlighted Shanda’s ambitions abroad. Shanda also has plans with local operators to offer six of its games in the U.S., said Diana Li, CEO of Shanda Games, in a phone interview. Li declined to name the games but said they would keep the free-to-play model they have used in China. By contrast, many U.S. games rely on subscription fees for revenue and do not sell in-game items for real cash.
Shanda’s popular titles include fantasy role-playing games World of Legend and Legend of Mir. Shanda is also looking at offering games in Europe, Li said.
Shanda rival Perfect World has already launched several games in the U.S. and offers them under altered names including Jade Dynasty and Ether Saga. Changyou late last year started open beta testing in the U.S. for Dragon Oath, a martial arts game.
Source : Konaxis